Flappy Outbreak
Authoritative room loop, server-driven match state, client-side Canvas rendering.
The host manages settings and starts rounds. The server owns countdown, infection logic, bots, score calculation, and end-of-session results. The client now focuses on rendering and input.
Statusconnecting
Time90s
Flock0 alive / 0 infected
Netconnecting
Round Feed
- Connecting to the realtime room.
Control Notes
Tap anywhere on the stage on mobile. Press Space, W, or Up Arrow on desktop.
You are currently flying as a survivor. Visibility mode is offline.