Build a multiplayer game center, prove it with one unforgettable room.
Arena starts with `Flappy Outbreak`, a fast infection chase that validates rooms, visibility rules, mobile controls, and end-of-session scoring before we scale into platformers, zombie survival, and retro shooters.
Next.js 16 on the product shell, authoritative realtime for matches.
App Router owns discovery, rooms, profiles, and score history.
Canvas handles the per-frame game loop for the first game.
Shared packages keep room rules, score models, and protocol messages aligned.
Realtime integration is scaffolded so the next pass can swap demo logic for live sync.
Retro DNA, modern session design.
Mario-inspired versus runner with co-op rescue routes and sabotage pickups.
Planned nextTop-down zombie survival that borrows the panic rhythm of classic CS 1.6 custom modes.
PlannedRetro arena prototype that channels Doom speed with simplified mobile aim assists.
Planned later