Flappy Outbreak
The first room-based game mixes familiar flapping with infection pressure, visibility presets, and round-end scoreboards. Crashes are not a hard fail state here. They flip you into the infected flock so every player stays relevant until the timer ends.
Survivors score for distance, checkpoints, and staying clean.
Infected score for spreading conversions across the room.
Rounds are short enough for mobile rematches and strong enough to stress realtime rules.