Arena

Next.js 16 multiplayer game center. Mobile first, desktop sharp.

Game Brief

Flappy Outbreak

The first room-based game mixes familiar flapping with infection pressure, visibility presets, and round-end scoreboards. Crashes are not a hard fail state here. They flip you into the infected flock so every player stays relevant until the timer ends.

Survivors score for distance, checkpoints, and staying clean.

Infected score for spreading conversions across the room.

Rounds are short enough for mobile rematches and strong enough to stress realtime rules.

Launch the first room
Visibility Modes
VisibleEverybody is fully visible across the course.
SilhouetteNearby opponents show up as smoky outlines through the pipes.
PulseOpponents only appear during scheduled reveal pulses or close scrambles.
InvisibleOpponents disappear until contact flashes, infection cues, or end-of-round reveals.